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ambient occlusion with mblur gives wires
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Description

Group: current SVN version
Resolution: Fixed
Category: Rendering (intern)

When using the new ambient occlusion light together,
you get the wire frame mesh to show up in the render.

To recreate the error:

Start blender, move the camera inside the default
cube, pointing at a corner.
Select the lamp and change it to ambient occlusion,
use distances on and set to about 2.
Go to the render buttons and select motion blur.
Now render and observe.

It's a nice effect, but not as it should be.

Have fun,

Wybren van Keulen
wavk (Wybren van Keulen) set Type to Bug.Via Old WorldApr 5 2004, 12:41 PM
ton (Ton Roosendaal) closed this task as "Archived".Via Old WorldApr 6 2004, 1:18 PM
None (Nobody) added a comment.Via Old WorldApr 5 2004, 12:41 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

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