draw faces in edit-mode bug
Closed, ArchivedPublic


Group: V 2.32 release
Resolution: Fixed
Category: Interface

bug with every quad face (just create plane):
enable 'draw faces' in mesh tools 1,
hide (and reveal) consequently every vertex
(one at time!) of quad face,
we expect that every time we'll have just three
vertex (connected by two edges),
but in one case (not random) we see that the face
remain drawed.
If shading mode is solid we also get 'half face'
(triangle) on top of transluced.

I have suspicion that this is OpenGL bug
(or my video card: GeForce2 MX400 driver
on WinXP)


Ton Roosendaal (ton) closed this task as Archived.Apr 10 2004, 1:33 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.