draw faces in edit-mode bug
Closed, ArchivedPublic

Description

Group: V 2.32 release
Resolution: Fixed
Category: Interface

bug with every quad face (just create plane):
enable 'draw faces' in mesh tools 1,
hide (and reveal) consequently every vertex
(one at time!) of quad face,
we expect that every time we'll have just three
vertex (connected by two edges),
but in one case (not random) we see that the face
remain drawed.
If shading mode is solid we also get 'half face'
(triangle) on top of transluced.

I have suspicion that this is OpenGL bug
(or my video card: GeForce2 MX400 driver 6.14.10.5216
on WinXP)

yurec (Yuriy Kliuch) set Type to Bug.Via Old WorldApr 9 2004, 3:09 PM
ton (Ton Roosendaal) closed this task as "Archived".Via Old WorldApr 10 2004, 1:33 PM
None (Nobody) added a comment.Via Old WorldApr 9 2004, 3:09 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

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