Raytracing bug with the toonshader
Closed, ArchivedPublic


Resolution: New
Category: Rendering (intern)

My data:
Windows ME
Maxi Gamer Xentor 32 (TNT2 Ultra-based video card)
Blender 2.32

I encountered a weird bug when using raytracing with
the toon shader. It basically involves abrupt changes
of lighting between contiguous faces. You can see the
elysiun thread at the following URL:

Ton Roosendaal (ton) closed this task as "Archived".Via Old WorldApr 21 2004, 7:19 PM
Nobody (None) added a comment.Via Old WorldApr 20 2004, 10:03 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

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