Raytracing bug with the toonshader
Closed, ArchivedPublic

Description

Resolution: New
Category: Rendering (intern)

My data:
PIII/500
Windows ME
Maxi Gamer Xentor 32 (TNT2 Ultra-based video card)
Blender 2.32

I encountered a weird bug when using raytracing with
the toon shader. It basically involves abrupt changes
of lighting between contiguous faces. You can see the
elysiun thread at the following URL:
http://www.elysiun.com/forum/viewtopic.php?t=23540

Details

Type
Bug
Ton Roosendaal (ton) closed this task as "Archived".

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

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