Group: V 2.33a release
Category: Rendering (intern)
Mapping an image onto a mesh using Object in Map Input
maps Disp differently from Col or Nor. The Map Input
Object is an empty.
If the image texture is set to Col and Disp, you can
see that they are mapped in different places on the
object. The Disp mapping also seems to change at
different camera angles.
Please see the attached .blend for an example
I'm getting these results with win xp, radeon 9500,