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Recalculate normals outside flips in/out
Closed, ArchivedPublic

Description

Group: V 2.33a release
Resolution: New
Category: Tools

With a particular mesh, consecutive applications of
Normals->Recalculate outside, appears to flips the
normal (alternating between inside and outside) rather
than always recalculate them outside.

The mesh is low-poly, closed, concave and manifold.

Tested on:
Win XP, ATI Radeon 9600 Pro, Blender 2.33a.

Event Timeline

Ton Roosendaal (ton) changed the task status from Unknown Status to Unknown Status.Jun 13 2004, 12:46 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.