Various UI beaviour for sound #1501

Closed
opened 2004-08-06 23:03:24 +02:00 by Gabriel Beloin · 2 comments

Resolution: New

%%%Windowz Xp..

For the first time today i tryed to sound feature and
bumpped across some stuff(all releated to interface):

  • In Sound block buttons, when loading a wav file, the
    file browser and data browser(when there is too much
    datablock) open in the same windows as the buttons
    windows, which is rarely big. some loading button, like
    load texture, do it nicely by openning the file browser
    in the first windows on the top.

  • When the wav file is loaded, there is a "number of
    use" side to the file name(the 2rd dropdown): it's
    always n+1 of the reality. and some time even
    bigger.(like I just loaded it and it show 3...) also
    the number of use of the datablock also show itself
    1/10 time.(this one is for the first dropdown)

  • How can we remove these datablock? There is no X
    beside the addblock dropdown menu.(on user side, this
    might confuse some: what i'm doing now is loading a
    file or using it: this interface look like using it.

  • This lead to an other note: where is the sound
    datablock in the oops windows?

  • Next: when saving the file once: the drop down is now
    all red.(maybe a feature i'm not aware of). So you have
    to save twice to remove datablock.

  • the loop and ping pong button is not following the use
    you intend on the datablock. for exemple you use it in
    an actuator. you can set volume and pitch, these tow
    values follow in the sound block button but if you set
    a mode for playback, ex: loop or ping pong, the button
    don't get pressed in the sound block buttons and vise
    versa.

  • and on a side note i'm asking myself what is the use
    of the audio timeline: such windows could be good for
    audio edition or even audio sequence edition, instead
    of having it in the video sequencer. But since we
    can't... We can't even ear the sound under the cursor.
    I remember clearly it worked once.

  • last: mixdown should open a file browser to save the
    file correctly since it dont save the file at the same
    place as the .blend AND don't have the same name.

that's it for my analyse of the sound feature so far.%%%

**Resolution**: New %%%Windowz Xp.. For the first time today i tryed to sound feature and bumpped across some stuff(all releated to interface): - In Sound block buttons, when loading a wav file, the file browser and data browser(when there is too much datablock) open in the same windows as the buttons windows, which is rarely big. some loading button, like load texture, do it nicely by openning the file browser in the first windows on the top. - When the wav file is loaded, there is a "number of use" side to the file name(the 2rd dropdown): it's always n+1 of the reality. and some time even bigger.(like I just loaded it and it show 3...) also the number of use of the datablock also show itself 1/10 time.(this one is for the first dropdown) - How can we remove these datablock? There is no X beside the addblock dropdown menu.(on user side, this might confuse some: what i'm doing now is loading a file or using it: this interface look like using it. - This lead to an other note: where is the sound datablock in the oops windows? - Next: when saving the file once: the drop down is now all red.(maybe a feature i'm not aware of). So you have to save twice to remove datablock. - the loop and ping pong button is not following the use you intend on the datablock. for exemple you use it in an actuator. you can set volume and pitch, these tow values follow in the sound block button but if you set a mode for playback, ex: loop or ping pong, the button don't get pressed in the sound block buttons and vise versa. - and on a side note i'm asking myself what is the use of the audio timeline: such windows could be good for audio edition or even audio sequence edition, instead of having it in the video sequencer. But since we can't... We can't even ear the sound under the cursor. I remember clearly it worked once. - last: mixdown should open a file browser to save the file correctly since it dont save the file at the same place as the .blend AND don't have the same name. that's it for my analyse of the sound feature so far.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#1501
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