Consistent Crashes #17814

Closed
opened 2008-10-11 19:25:16 +02:00 by Pierre Chanquion · 9 comments

%%%Help.

I've been working with Blender 2.47 for about a week now and I constantly have problems with it crashing and not just a program freeze (e.g. force quit and restart) but a crash that affects the finder and the system, which means the only way to continue with my current project is to turn the computer off and on by the power. This poses two major issues, firstly that I have to relentlessly save my work in fear of it crashing and losing everything and secondly (and more seriously) is that when it crashes it affects my finder- currently using a 13'' 2.4Ghz black MacBook. I don't have this problem with any High CPU consumption programs, e.g. Reason 4.0 and Renoise 1.9, both of which are music programming softwares, on which my computer can handle running lots of plugins across 10+ tracks and 96Khz for at least 2 minutes without the sound card struggling and telling me to change my sample rate and even if it does freeze then It doesn't affect the finder, so I can force quit it if needs be. I no my sound card is probably miles better than the integrated graphics card (gx1300 or whatever its called) but Im really surprised that this new mac is struggling so much with a graphics program... Isn't that what they're designed for? Please Help me out, I really need to be able to finish these models, as Im working with a programmer and another modeler to design a game in Lisp (which is rarely done) and the programmer has already managed to write shaders and object loaders into the program (which we're not sure has ever been done due to the lack of documentation on the net) so I need to get these models completed and animated to test the physics and fluidity of the program. Any advice would be much appreciated.

Thank you

Pierre Chanquion

Please email your response to me as well as posting it as it will make my work quicker.
pchanquion@hotmail.com %%%

%%%Help. I've been working with Blender 2.47 for about a week now and I constantly have problems with it crashing and not just a program freeze (e.g. force quit and restart) but a crash that affects the finder and the system, which means the only way to continue with my current project is to turn the computer off and on by the power. This poses two major issues, firstly that I have to relentlessly save my work in fear of it crashing and losing everything and secondly (and more seriously) is that when it crashes it affects my finder- currently using a 13'' 2.4Ghz black MacBook. I don't have this problem with any High CPU consumption programs, e.g. Reason 4.0 and Renoise 1.9, both of which are music programming softwares, on which my computer can handle running lots of plugins across 10+ tracks and 96Khz for at least 2 minutes without the sound card struggling and telling me to change my sample rate and even if it does freeze then It doesn't affect the finder, so I can force quit it if needs be. I no my sound card is probably miles better than the integrated graphics card (gx1300 or whatever its called) but Im really surprised that this new mac is struggling so much with a graphics program... Isn't that what they're designed for? Please Help me out, I really need to be able to finish these models, as Im working with a programmer and another modeler to design a game in Lisp (which is rarely done) and the programmer has already managed to write shaders and object loaders into the program (which we're not sure has ever been done due to the lack of documentation on the net) so I need to get these models completed and animated to test the physics and fluidity of the program. Any advice would be much appreciated. Thank you Pierre Chanquion Please email your response to me as well as posting it as it will make my work quicker. pchanquion@hotmail.com %%%

Changed status to: 'Open'

Changed status to: 'Open'

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

%%%There is not enough information in this report for us to do anything. You should really try to pin down what is crashing, which actions, settings, or maybe if it is related to the contents of the .blend files you're working with. Further you should clearly specify your graphics card, I've never heard of a gx1300, and also which operating system version.

You can try 2.48rc1:
http://download.blender.org/release/Blender2.48rc/
Or older versions:
http://download.blender.org/release/%%%

%%%There is not enough information in this report for us to do anything. You should really try to pin down what is crashing, which actions, settings, or maybe if it is related to the contents of the .blend files you're working with. Further you should clearly specify your graphics card, I've never heard of a gx1300, and also which operating system version. You can try 2.48rc1: http://download.blender.org/release/Blender2.48rc/ Or older versions: http://download.blender.org/release/%%%

%%%I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also. %%%

%%%I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also. %%%

%%%I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also.
Tell me what other information to give you and I will.
Thanks Again
Pierre%%%

%%%I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also. Tell me what other information to give you and I will. Thanks Again Pierre%%%
Member

%%%The symptoms sound similar to another report:

  • 17818 Computer froze while working with blender.%%%
%%%The symptoms sound similar to another report: - 17818 Computer froze while working with blender.%%%
Member

%%%I have two osx systems here, 10.3 G5 and 10.4 macbook pro (dual core intel, ATI 1600), both do fine with Blender. Many other osx users help testing Blender as well.
Unfortunately the cheaper macbooks (yes, the black one is more expensive, but it's not a "pro" system) have been equipped with very poor 3d graphics support. Blender uses cross platform code for all our releases, and we're often struggling with finding hacks or bypasses for limited opengl support in specific configurations.

Two things you can do at least;

  • make sure you only use the builds we provide on blender.org itself
  • avoid using the more fancy opengl features, like for sculpting or glsl materials

Only thing we can do is wait for an experienced developer using a similar hw configuration to find bypasses or solutions. I would also file a bugreport at Apple.%%%

%%%I have two osx systems here, 10.3 G5 and 10.4 macbook pro (dual core intel, ATI 1600), both do fine with Blender. Many other osx users help testing Blender as well. Unfortunately the cheaper macbooks (yes, the black one is more expensive, but it's not a "pro" system) have been equipped with very poor 3d graphics support. Blender uses cross platform code for all our releases, and we're often struggling with finding hacks or bypasses for limited opengl support in specific configurations. Two things you can do at least; - make sure you only use the builds we provide on blender.org itself - avoid using the more fancy opengl features, like for sculpting or glsl materials Only thing we can do is wait for an experienced developer using a similar hw configuration to find bypasses or solutions. I would also file a bugreport at Apple.%%%

%%%I had a feeling It was due to the fact that its graphics card is poor. I guess ill just have to cope for the meanwhile Ill probably end up buying a pro soon enough.
Thanks Anyway.

Pierre %%%

%%%I had a feeling It was due to the fact that its graphics card is poor. I guess ill just have to cope for the meanwhile Ill probably end up buying a pro soon enough. Thanks Anyway. Pierre %%%
Member

%%%This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.%%%

%%%This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.%%%
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#17814
No description provided.