Consistent Crashes
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Description

Help.

I've been working with Blender 2.47 for about a week now and I constantly have problems with it crashing and not just a program freeze (e.g. force quit and restart) but a crash that affects the finder and the system, which means the only way to continue with my current project is to turn the computer off and on by the power. This poses two major issues, firstly that I have to relentlessly save my work in fear of it crashing and losing everything and secondly (and more seriously) is that when it crashes it affects my finder- currently using a 13'' 2.4Ghz black MacBook. I don't have this problem with any High CPU consumption programs, e.g. Reason 4.0 and Renoise 1.9, both of which are music programming softwares, on which my computer can handle running lots of plugins across 10+ tracks and 96Khz for at least 2 minutes without the sound card struggling and telling me to change my sample rate and even if it does freeze then It doesn't affect the finder, so I can force quit it if needs be. I no my sound card is probably miles better than the integrated graphics card (gx1300 or whatever its called) but Im really surprised that this new mac is struggling so much with a graphics program... Isn't that what they're designed for? Please Help me out, I really need to be able to finish these models, as Im working with a programmer and another modeler to design a game in Lisp (which is rarely done) and the programmer has already managed to write shaders and object loaders into the program (which we're not sure has ever been done due to the lack of documentation on the net) so I need to get these models completed and animated to test the physics and fluidity of the program. Any advice would be much appreciated.

Thank you

Pierre Chanquion

Please email your response to me as well as posting it as it will make my work quicker.
pchanquion@hotmail.com

Pierre Chanquion (pchanquion) set Type to OpenGL Error.Via Old WorldOct 11 2008, 7:25 PM
Nobody (None) closed this task as "Archived".Via Old WorldOct 11 2008, 7:25 PM
Brecht Van Lommel (brecht) added a comment.Via Old WorldOct 11 2008, 7:43 PM

There is not enough information in this report for us to do anything. You should really try to pin down what is crashing, which actions, settings, or maybe if it is related to the contents of the .blend files you're working with. Further you should clearly specify your graphics card, I've never heard of a gx1300, and also which operating system version.

You can try 2.48rc1:
http://download.blender.org/release/Blender2.48rc/
Or older versions:
http://download.blender.org/release/

I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also.

I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also.
Tell me what other information to give you and I will.
Thanks Again
Pierre

Joshua Leung (aligorith) added a comment.Via Old WorldOct 12 2008, 3:05 AM

The symptoms sound similar to another report:
#17818 Computer froze while working with blender.

Ton Roosendaal (ton) added a comment.Via Old WorldOct 12 2008, 12:22 PM

I have two osx systems here, 10.3 G5 and 10.4 macbook pro (dual core intel, ATI 1600), both do fine with Blender. Many other osx users help testing Blender as well.
Unfortunately the cheaper macbooks (yes, the black one is more expensive, but it's not a "pro" system) have been equipped with very poor 3d graphics support. Blender uses cross platform code for all our releases, and we're often struggling with finding hacks or bypasses for limited opengl support in specific configurations.

Two things you can do at least;
- make sure you only use the builds we provide on blender.org itself
- avoid using the more fancy opengl features, like for sculpting or glsl materials

Only thing we can do is wait for an experienced developer using a similar hw configuration to find bypasses or solutions. I would also file a bugreport at Apple.

Pierre Chanquion (pchanquion) added a comment.Via Old WorldOct 13 2008, 9:04 PM

I had a feeling It was due to the fact that its graphics card is poor. I guess ill just have to cope for the meanwhile Ill probably end up buying a pro soon enough.
Thanks Anyway.

Pierre

Tom Musgrove (letterrip) added a comment.Via Old WorldMar 21 2010, 9:33 PM

This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.

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