fix for pad0 #17852

Closed
opened 2008-10-17 11:55:06 +02:00 by Dalai Felinto · 6 comments

%%%Right now the pad0 has two problems:

  1. it doesn't work with camera panning

  2. it doesn't work if I go out of the camera view without press 0 (e.g. press Numpads: 0 1 3 0 0 0 0 ....)

To solve both problems I suggest to remove the last_view boolean.
Instead of that we can simply check for:

(G.vd->persp != V3D_CAMOB) %%%

%%%Right now the pad0 has two problems: 1) it doesn't work with camera panning 2) it doesn't work if I go out of the camera view without press 0 (e.g. press Numpads: 0 1 3 0 0 0 0 ....) To solve both problems I suggest to remove the last_view boolean. Instead of that we can simply check for: (G.vd->persp != V3D_CAMOB) %%%
Author
Owner

Changed status to: 'Open'

Changed status to: 'Open'
Author
Owner

%%%Added camera storing when changing camera using the menu.%%%

%%%Added camera storing when changing camera using the menu.%%%
Author
Owner

%%%resending the patch with a new name.
pad0_NEW.patch

I tested and is working fine.
patched against current SVN (17093).%%%

%%%resending the patch with a new name. pad0_NEW.patch I tested and is working fine. patched against current SVN (17093).%%%
Author
Owner

%%%Well I re-patched against current SVN renaming the short that was not been used anymore to pad6 (in DNA_struct).

The patch is working very well and is ready for integration (IMO)

obs:
Navigation views are stored in the Screen (not in the scene). If you change the camera in another scene and came back to your original scene and try do use this pad0 stored camera don't expect it to work properly.
Definitively not a big deal.%%%

%%%Well I re-patched against current SVN renaming the short that was not been used anymore to pad6 (in DNA_struct). The patch is working very well and is ready for integration (IMO) obs: Navigation views are stored in the Screen (not in the scene). If you change the camera in another scene and came back to your original scene and try do use this pad0 stored camera don't expect it to work properly. Definitively not a big deal.%%%
Author
Owner

%%%Committed in revision 16891.%%%

%%%Committed in revision 16891.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#17852
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