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Group: V 2.48 release
Resolution: New
Category: Game engine

yea as it sounds, at least in Linux if you run-close the BGE several times blender's memory usage goes up quickly

how to reproduce: start-stop the game engine with the default cube 50 times (or less with a bigger game) and watch horrified the memory usage ^_^

(tested on 2.48 release and latest svn while writing this :D)

Event Timeline

Bug confirmed in Windows Vista (Blender 2.48 64bits official Release).

Even if you open a new file it doesn't decrease the memory usage.

OMG it can also be reproduced by switching/resetting scenes ingame (with the scene actuator), that seems the hated 2.45 memory leaks are back! :S

btw, my exact platform is Fedora 9 64 bit

I tried this on recent SVN version (rev. 17095) on my system (Linux Mint (Elyssa) 32 bit). I didn't see anything suspicious about memory usage.

this seems to be a 64 bit specific issue

I can confirm the issue on 64 bit linux. Setting the physics engine from Bullet to None solves it, so the leak is there.

I have identified the bug in bullet. Fixed in revision 17102

Benoit Bolsee (ben2610) changed the task status from Unknown Status to Unknown Status.Oct 18 2008, 8:39 PM

Note: there is still a minor memory leak related to python (GameLogic not completely cleaned). The leak is very small: 500 bytes per GE execution. I will pass it to Campbell who probably knows how to fix it.

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.