Additional UV Layers are not used in some cases
Closed, InvalidPublic

Description

Category: Rendering

When 2 or more objects use the same material and the material uses 2 UV layers and the object that was created last has only 1 UV layer then all objects are forced to use only 1 UV layer when in the game engine.

In the attached file the cylinder was created last. Both it and the center cube have only 1 UV layer. Press the "p" key notice how the normal texture changes. If you delete the Cylinder everything is drawn correctly. The cube dose not effect the other objects because it was not created last.

Windows XP Pro SP3
ATI RADEON 9800 PRO
2GB RAM
Blender 2.48a

Details

Type
Bug

The attached file looks the same in the viewport and the BGE (with or without the cylinder). Is this still a problem? If I don't get a response soon (a week or so), I will assume the bug has been fixed at some point, and I will close the report.

I'm assuming this is no longer a problem and I'm closing the report.

Mitchell Stokes (moguri) closed this task as "Invalid".Jun 22 2013, 9:15 AM

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