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error on anaglyph view of a splitted viewport
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Group: current SVN version
Category: Game engine

Testing the gameengine using YoFrankie I notice that when I use both players on a level and I define the anaglyph view on game framing settings, it just works on one viewport, and the other only shows one of the filter colors (some levels shows green, other red).
Then I tried to repeat the situation on a new empty scene, and its the same. This new scene is the attached one.

(original message:

Best regards,

Event Timeline

In fact a lot of (all?) the stereoscopic methods are not working with viewports.

Patch #18211

It should work fine now.

Tested here under Linux, on SVN r18649 with anaglyph view, and
seems to be working OK.


Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Jan 27 2009, 6:14 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.