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Soft and Linear Light blend modes for materials, textures, nodes, etc. Bug fix included for Darken mode
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Updated my older patch work for adding Soft and Linear light blending modes to 2.5 base. Soft Light blending is brilliant for color grading in the compositor. Linear Light blending is necessary for doing a high pass filter.

I've also fixed a bug in the implementation of Darken mode. Previously, using darken mode at different percentages produced results that tended toward black instead of an unprocessed base value, as the percentage was not as a blending factor, but just to the incoming secondary value which always become black (0,0,0) at 0% blend. This behavior is now fixed.

Event Timeline

Assigning to Bob for review

Looked good. Committing.

Robert Holcomb (scourage) changed the task status from Unknown Status to Unknown Status.Sep 10 2009, 2:06 PM