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Similar Surface modifier
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Starting work on Similar Surface modifier. First patch contains the entire structure, excluding the actual binding and deforming code within the main modifier function. There's quite a bit to do to add a new modifier, so if that was bugging you -- it's not an issue anymore. Just apply this patch, put in the magic bind/deform code and away you go!

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I guess this is no longer needed (as you said via blog post, mdef improvements implement this functionality anyways) :)

However, perhaps it might be a beneficial tool for new developers to post a generalised version of the patch (i.e. without the specific binding bits) as a tutorial on adding a new modifier if there isn't one already. Perhaps with suggestions to replace all the names in the patch before applying to source...

Joshua Leung (aligorith) changed the task status from Unknown Status to Unknown Status.Dec 6 2009, 11:30 AM