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texturing problem when multiple UV maps are used for object
Closed, ResolvedPublic


Category: Rendering


Attached there is a project done in GLSL mode, object are UVMapped (have multiple UV maps), so theoretically what I see in the 3D view shall be the same as after running a game. Yet the plank gets ugly after starting game.

Hint: If you go to the layer 4 and delete all objects the plank at the layer 1 will be drawn correctly - but why?

Event Timeline

Fix commit by Mitchell Stokes on rev. 54972. It will be present in 2.66a.
If the error persist, please let us know and the bug entry can be reopened
Thanks for reporting.

Dalai Felinto (dfelinto) changed the task status from Unknown Status to Resolved.Mar 2 2013, 11:30 PM