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Problems in GE with multiple UV maps
Closed, ResolvedPublic


Category: Rendering

Objects having materials with multiple uv maps are displayed in the Editor(GLSL) in other way than in the GE. The editor view seems to be right.

In the appended file press P an see the different.

Event Timeline

The game engine only supports two UV layers at the moment. Should really be fixed but not considered a bug.

Also with two UV Layers it doesn't work correctly.
Press P in the new atteched file (2.5) and and see the errors at the smoke pipe.

I don't this bug report is really elucidative, but the bug is there for sure.

The file is using only 2 UV channels, but BGE is using the wrong uv channel for different Texture channels.

It probably happens in other modes too (multitexture). And it probably happens in 2.49 too. A better test file would be handy :)

I'm moving the report to the game engine tracker since it's not particular to Blender 2.5.

Fix commit by Mitchell Stokes on rev. 54972. It will be present in 2.66a.
Thanks for reporting.

closing now, since the fix is already in trunk

Dalai Felinto (dfelinto) changed the task status from Unknown Status to Resolved.Jun 22 2013, 9:32 AM