Mesa line drawing bug (was: curve bevel bug!) #22346
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Reference: blender/blender#22346
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%%%curve bevel bug.. on preview resolution 33 or 61
screenshoot --> http://www.pasteall.org/pic/show.php?id=3323
blend file -->http://www.pasteall.org/blend/2701
use blender 2.5 alpha2 svn r28702%%%
Changed status to: 'Open'
Changed status from 'Open' to: 'Archived'
%%%Can't confirm on my configuration.
Please, check this bug on the latest svn revision and if there would be still problems, tell more details of your configuration.%%%
%%%use new blender2.5 alpa2 r28778
yes... it's work fine now... :)
thank Sergey Sharybin
%%%
%%%Good, but i've found this bug on my notebook with integrated video, so report would be open untill it would be fixed for my case, i think.
Looks like video driver problem: if i'll use commented glDrawArrays() in drawDispListwire() instead of glBegin/glEnd block everything becomes ok.
But i don't want to uncomment this code until we'll discuss this with other developers (there is comment newar that glDrawArray, which says it could crash).
P.S. Thanks for report%%%
%%%oh wait...
i found this problem again on linux.. (my other pc)
use linux ubuntu 10.04 x86_64
intel core2duo 2.2gig
ram 2gig
vga: ati radeon x1650
OpenGL:
Renderer: Mesa DRI R300 (RV530 71C1) 20090101 TCL DRI2
Vendor: DRI R300 Project
Version: 1.5 Mesa 7.7.1
Extensions:
GL_EXT_compiled_vertex_array GL_EXT_texture_env_add
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_provoking_vertex
GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object GL_EXT_fog_coord
GL_EXT_gpu_program_parameters GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels
GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once GL_ATI_separate_stencil
GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos
GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
%%%
%%%This is a bug in Mesa (tested 7.8.1 - latest release to date), the bug is not in NVidia's drivers.
made a testcase and reported a bug to mesa.
https://bugs.freedesktop.org/show_bug.cgi?id=28130
Moving to OpenGL Errors.%%%
Added subscriber: @ideasman42
Changed status from 'Archived' to: 'Resolved'
This has been resolved upstream in Mesa
https://bugs.freedesktop.org/show_bug.cgi?id=81174