Unexpected behaviour: canceling extrusion silently creates double architecture #23492

Closed
opened 2010-08-24 22:18:40 +02:00 by Alain Schneider · 4 comments

%%%Ubuntu Linux 10.04 Kernel 2.6.32-24 x86_64
Blender 2.53, 2.49b

Hit E or Shift E to extrude something, then hit ESC or right-click to cancel. This only cancels the "grab" or "move along normal" action, but not the extrude action. This results in silently created double vertices, edges and/or faces, which was very bothersome for me, before I figured out what was happening.

Someone in the #blender freenode channel told me this behaviour is very useful, for "insetting" faces, by hitting e, then right-clicking and hitting s to scale the extruded faces. So I suggest to cover this use case, allow chaining of E and S to extrude at original position, then immediately scale. The use case is already partially covered by extruding while holding the CTRL key (to make sure stuff is extruded at original position), then left clicking and hitting S to scale. But chaining E and S would certainly be handy.

If the current behaviour is not changed, the double architecture should be visually highlighted in some way, to avoid confusion.%%%

%%%Ubuntu Linux 10.04 Kernel 2.6.32-24 x86_64 Blender 2.53, 2.49b Hit E or Shift E to extrude something, then hit ESC or right-click to cancel. This only cancels the "grab" or "move along normal" action, but not the extrude action. This results in silently created double vertices, edges and/or faces, which was very bothersome for me, before I figured out what was happening. Someone in the #blender freenode channel told me this behaviour is very useful, for "insetting" faces, by hitting e, then right-clicking and hitting s to scale the extruded faces. So I suggest to cover this use case, allow chaining of E and S to extrude at original position, then immediately scale. The use case is already partially covered by extruding while holding the CTRL key (to make sure stuff is extruded at original position), then left clicking and hitting S to scale. But chaining E and S would certainly be handy. If the current behaviour is not changed, the double architecture should be visually highlighted in some way, to avoid confusion.%%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%It's rather a feature request not a bug.
To me the way extrude works seems very logical and convenient.
Also it's not hard to remove double vertices if they appeared by single "remove doubles" click.%%%

%%%It's rather a feature request not a bug. To me the way extrude works seems very logical and convenient. Also it's not hard to remove double vertices if they appeared by single "remove doubles" click.%%%
Member

%%%Indeed, this is more like a feature request. Adding to our todo wiki for someone to do: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Mesh_Editing

Thanks for reporting.%%%

%%%Indeed, this is more like a feature request. Adding to our todo wiki for someone to do: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Mesh_Editing Thanks for reporting.%%%
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#23492
No description provided.