Materials that are assigned into object dosen't stay there when mesh is changed #23805
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Reference: blender/blender-addons#23805
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%%%Here is a video:
http://www.vimeo.com/14953371
So the problem is that materials that are linked into object, dosen't
stay there when you change objects's mesh.
Also I personally would like if you can choose if the material is linked into data or mesh. Right now it works that you have to create a new material for object. The workflow is not so logical right now. %%%
Changed status to: 'Open'
%%%I counter your vimeo with a youtube: http://www.youtube.com/watch?v=XNBRta_SVCc I'm not sure what I do different though, but AFAICT this works as it is supposed to.%%%
%%%I did some tests and it seam to work if they both have one material. You can try to have one object that has two materials. change it's mesh (into mesh object that has only one material) and then change back. As a result first material is there but the second one the slot is there but it is empty.%%%
%%%Here is a video:
http://www.vimeo.com/14956424%%%
%%%Thanks, now I'm able to reproduce.%%%
%%%It seems like it's been like this in 2.4x too and I don't really know how the original design is intended to work. Nathan would you know somebody with deeper knowledge of the material system?%%%
%%%It seems like it's been like this in 2.4x too and I don't really know how the original design is intended to work. Nathan would you know somebody with deeper knowledge of the material system?%%%
%%%Indeed this seems to be very old code. Materials in this respect need a lot of work and workflow some redesign. I've added this and some pointers to the todo on our wiki: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Non-node_Materials
Thanks for taking the time to report! Kiitos vaa :)%%%
Changed status from 'Open' to: 'Archived'