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displace modifier without texture
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this removes the need for adding a texture if all you want is a uniform push over the entire mesh using the displace modifier.
now my usual workflow is to use the displace modifier + one single colored texture when i am retopologizing a mesh so the new mesh will be sightly above the surface instead of partially hidden this patch removes the need for that texture step.
now this works in x y z and normal mode disabled the xyz->rgb one since it would just result in the entire mesh being pushed in the all axises at once.
and it works just as before with a texture present.

compiled against rev:32357



Event Timeline

Bastien Montagne (mont29) closed this task as Archived.Aug 7 2014, 3:07 PM
Bastien Montagne (mont29) claimed this task.

Thinks this is possible now? Time to archive anyway.