With VBOs and GLSL enabled VCols dont show up on VCol based materials
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Would be easier if there was a sample file of a "VCol based material". I'll have a look at it now.
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Sorry, I haven't been able to build blender with VC9, haven't done that for a while now. I might look into it later.
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Lukas: If you visit irc, I'm sure Andrea (elubie) or Nathan (jester) can assist with getting visual C to work. They use cmake to generate these files, which should go all fine.
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Changed the 4th parameter for glVertexAttribPointerARB in GPU_interleaved_attrib_setup from GL_TRUE to GL_FALSE and it seems to work. It's got something to do with normalization of vertex data. Commited to SVN, r33314