Painting displacement image doesn't update the 3D display in realtime #24657

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opened 2010-11-11 10:14:44 +01:00 by Danny McGrath · 5 comments
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%%%I am using blender 2.55 beta 32bit for linux on a 64bit ubuntu 10.10.

What I did was create a quick and dirty image in the image editor and start painting it. Next I applied the image as a displacement image and added a displacement modifier. I noticed that the 3D display doesn't update in realtime, and only updates after I tab into and out of edit mode once.

Perhaps its a good thing that the mesh isn't altered in real time when painting, especially if everything was high poly, but perhaps it would be nice to apply the changes on a mouse up event after painting at least?

I made a quick screencast of the problem, but it has been in a "still processing" state on youtube for a few hours now. If you need the video, I will try to attach it to this bug report later (~50 mb, but I could always shrink it) or wait for youtube to finish it and paste the url in another comment.

Hope this helps! Cya.%%%

%%%I am using blender 2.55 beta 32bit for linux on a 64bit ubuntu 10.10. What I did was create a quick and dirty image in the image editor and start painting it. Next I applied the image as a displacement image and added a displacement modifier. I noticed that the 3D display doesn't update in realtime, and only updates after I tab into and out of edit mode once. Perhaps its a good thing that the mesh isn't altered in real time when painting, especially if everything was high poly, but perhaps it would be nice to apply the changes on a mouse up event after painting at least? I made a quick screencast of the problem, but it has been in a "still processing" state on youtube for a few hours now. If you need the video, I will try to attach it to this bug report later (~50 mb, but I could always shrink it) or wait for youtube to finish it and paste the url in another comment. Hope this helps! Cya.%%%
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Changed status to: 'Open'

Changed status to: 'Open'

#72937 was marked as duplicate of this issue

#72937 was marked as duplicate of this issue
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%%%Hi Dan,

A very sensible feature, but potentially problematic for speed. Having displacement painting directly on a 3d model is a good one to work on too! I've added this on our todo wiki, improvements on blender come after tackling all real failures. We have gigantic list to work on. :)

http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Painting

Thanks,

  • Ton-%%%
%%%Hi Dan, A very sensible feature, but potentially problematic for speed. Having displacement painting directly on a 3d model is a good one to work on too! I've added this on our todo wiki, improvements on blender come after tackling all real failures. We have gigantic list to work on. :) http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Painting Thanks, - Ton-%%%
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1
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Reference: blender/blender#24657
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