From default scene, with VBO enabled, add a second mesh object and try to select it.
Graphics card: Intel-something, will check on an NVIDIA on win7 too
In fact, ubuntu + NVIDIA drivers works fine, so it's definitely an Intel case. I did a debugging session and found that around the crash, all VBO related values are sane. Definitely a driver bug then.
I can confirm that with Blender 2.65a and 2.66RC that I get Blender crashes (segmentation fault) when I select objects. Running Ubuntu 12.10.
I had to reset my startup Blend file to isolate what was going on. I found out that enabling VBOs in 'User Preferences' is causing the crashes on my HD Graphics 4000 graphics card.
So it looks like this will be the first bug I will try and tackle, since it's a major issue for me. It looks like it's an Intel integrated graphics issue.
I'm using Mesa hardware accelerated graphics drivers. Mesa 9.2-devel, OpenGL 3.0.
I will try to see if it's a problem in the drivers or if it's something that we can fix in Blender code to make it work.