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No update bbone easy in / out controlled by a driver after cancel
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Open the .blend file atached, scale the bone named "control" (the small) up to 3 and before accepting the transform just cancel (esc / right button)

the bones "low" and "up" keep the transform applied by the driver (it also keeps the value) until, for example, you move the bone "control".



To Do

Event Timeline

Most likely some dependency cycle due to the way the depsgraph treats armature data vs poses

Joshua: shall we add this report as todo item to the wiki in a depsgraph category? That way we make nice list of minimal features to verify future work with.

Tagging as depsgraph bug

Hi Joshua,

I've also created a new wiki todo page for animation system + depsgraph. Will link this issue to that list as well:

Hi Jose,

The only way to really solve this problem is a recode and redesign of the internal 'scene graph' that handles dependencies well.
I move all such reports to wiki to validate this in later in stage.

Ton Roosendaal (ton) closed this task as Archived.Sep 25 2011, 2:45 PM