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Portable Floatmap format support
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PFM is an HDR interchange image format. Unlike OpenEXR it is very simple, unlike Radiance HDR it is lossless, and unlike both of them its presence can be guaranteed (no #ifdef here).

Software which supports PFM includes:

Source game engine
The venerable Netpbm
Probably more

Event Timeline

Hi, thanks for this patch.

But the patch is missing pfm.c.

before doing `svn diff` youll meed to do svn add blah/blah/pfm.c


Forgot to mention above that I've also improved the tooltip description of most image formats. (IMO the whole format selection UI needs to be reworked, but that will have to wait for another time.)

Updating the patch to r44782. No changes.

Sergey Sharybin (sergey) changed the task status from Unknown Status to Unknown Status.Mar 25 2015, 4:36 PM
Sergey Sharybin (sergey) claimed this task.

Sure we can add all sort of weird formats to blender, but it's not really helpful. We'd rather just use commonly used interchange formats by the industry.

Thanks for the patch anyway.