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AC3D (.ac) file format Import/Export Python Script
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Version 2.5X of blender omits an AC3D file format importer, this is a format commonly used in FOSS games (eg, flightgear).

I have set myself the task of updating an existing import/export utility to work in 2.5.9 of blender.

So far I have updated a V2.48 AC3D import script to work in the new 2.5 framework (borrowed some code from the existing python scripts for import/export) to work as an importer for .ac files. Some testing with simple and complex models has been carried out (opening an example flightgear model as well as a simple 4 point rectangular plane with no textures)

Known issues:
- Poor formatting of the code
- Not picking up textures in the path of the opened .ac file
- doesn't check for alpha/transparency
- probably an issue with use of PolyLine to triangulate ngons with vertexes>4
- most of code largely unchecked
- export not yet done

create folder (either in ~/.blender or in blender installation folder/shared script folder):

Download files into newly created folder, startup blender 2.5, enable the addon in the user preferences (ctrl-alt-U or file->user preferences) "addons" tab

Event Timeline

Updated to provide options to the user, also uses axis_conversion to rotate into correct co-ords for AC3D (90 degree out around X axis for blender tho)

Updated user selection options during import time

Still can't get it to read in textures correctly

couldn't update files, so I've create a git repository:

Files there will be updated as development continues!

hi, I think this should be moved to
please join the project there & submit your addon.

Think its best if this goes into extensions an we give Chris SVN access.

closing report.

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Unknown Status.Sep 15 2011, 8:47 AM