wrong Environment Lighting caused by zenith color
Closed, ArchivedPublic


When Environment Lighting is enabled with the option "Sky color" the zenith color is always used
for zenith direction even though the zenith color is disabled (e.g. "blend" is not checked and
"zenith" is grayed).
So, if you set a blu sky (by setting the horizon color as usual), all faces looking up
will be lighted by the zenith color (which usually is gray).

To test this just use a cube: the top face will have a different color. Try to change the
zenith color (while keeping it disabled)


To Do

Added blend with example. The upper face of the cube is darker.

Moved to the ToDo list: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Render#Render_Engine

Thomas Dinges (dingto) closed this task as Archived.Sep 30 2012, 5:23 PM