Z-Transp disables Material Pass Index
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when using a pass index for a material, enabling Z-Transparency to the material seems to disable the pass index.
So when you have a material set to Z-Transparent, the Render nodes don't render that materials Pass index anymore.

in the blend file, you'll see a viewer node, that would normally show the Pass Index. But it's blank because Z-Transparency is enabled.
Disable it for the material, to see the Pass appear in the viewer node.


Auuman Anubis (auuman_anubis) set Type to Bug.Via Old WorldOct 15 2011, 5:11 AM

2.6RC and 2.6RC2 are the only ones I've tested.

Brecht Van Lommel (brecht) added a comment.Via Old WorldOct 15 2011, 11:38 PM

Confirmed, assigning bug. Jeroen, it seems the z-transp material index pass in zbuf.c writes object index instead?

Thomas Dinges (dingto) added a comment.Via Old WorldSep 25 2012, 1:08 PM

Any updates here Jeroen?

Ton Roosendaal (ton) added a comment.Via Old WorldOct 21 2012, 7:15 PM


Jeroen Bakker (jbakker) added a comment.Via Old WorldOct 23 2012, 9:21 AM

Sorry for the late response.
But it has been fixed in revision 51527.

Thanks for the report!

Jeroen Bakker (jbakker) closed this task as "Resolved".Via Old WorldOct 23 2012, 9:21 AM

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