backface culling disabled when object has no material #28948

Closed
opened 2011-10-17 13:17:45 +02:00 by Jeff Bright · 10 comments

%%%hey heres my problems 9that i recieve in the latest rc build.)

1st I have this problem when i start out in the game engine where my flat planes no longer show what direction they are facing by making one side see through in textured mode
(see photo-broken face)
extremity...not that bad

2nd
the second im still trying to recreate, but it seemed major, i am attaching the .blend it happened in
but i clicked something on the balls "game physics"
and then the entire system crashed and i got an internal error for blender
i suppose it may just be me, but it happened once, so itll happen again
i gues just go through the game propertys clicking them...thats what im doing until it crashes again, then ill post results here

never mind i believe i found it

take the front plane that is facing away, and then touch invisible in its game propertys area
then enter the game (p obviously)
move around a little then escape....it should freeze up and give an error%%%

%%%hey heres my problems 9that i recieve in the latest rc build.) 1st I have this problem when i start out in the game engine where my flat planes no longer show what direction they are facing by making one side see through in textured mode (see photo-broken face) extremity...not that bad 2nd the second im still trying to recreate, but it seemed major, i am attaching the .blend it happened in but i clicked something on the balls "game physics" and then the entire system crashed and i got an internal error for blender i suppose it may just be me, but it happened once, so itll happen again i gues just go through the game propertys clicking them...thats what im doing until it crashes again, then ill post results here never mind i believe i found it take the front plane that is facing away, and then touch invisible in its game propertys area then enter the game (p obviously) move around a little then escape....it should freeze up and give an error%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Could you re test with 2.60a official release?, I tried to redo this bug but it works ok for me on 64bit arch linux.

  • Im not sure what you mean by issue #1, that its double sided in viewport?, this is intentional.

  • Issue #2, I couldnt redo the freeze, can you include info from the menu "Help -> System Info" ?

%%%

%%%Could you re test with 2.60a official release?, I tried to redo this bug but it works ok for me on 64bit arch linux. - Im not sure what you mean by issue #1, that its double sided in viewport?, this is intentional. - Issue #2, I couldnt redo the freeze, can you include info from the menu "Help -> System Info" ? %%%
Author

%%%im sure i can hold on a second ill need to open the problem blend%%%

%%%im sure i can hold on a second ill need to open the problem blend%%%
Author

%%%also is there a way to redo the invisibility on one side? it helps me know which way the normals on the plane are facing....%%%

%%%also is there a way to redo the invisibility on one side? it helps me know which way the normals on the plane are facing....%%%

%%%I think I know what he is reporting in (1): Backculling is off when object has no material. I'll look into that%%%

%%%I think I know what he is reporting in (1): Backculling is off when object has no material. I'll look into that%%%
Author

%%%the problem does not still do it in blender 2.60.a it seems to be fixed. Although now i cant show anything it was saying in the menu..unless i still have build info on here, one sec

Blender:


version 2.59 (sub 0), revision 39307. Release
build date: 2011-08-13, 11:44:00
platform: Windows:64bit
binary path: C:\Program Files\Blender Foundation\Blender\blender.exe
build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -DWITH_AUDASPACE -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -DWITH_AUDASPACE
build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -DWITH_AUDASPACE /EHsc /openmp -DWITH_AUDASPACE -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -DWITH_AUDASPACE
build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib
build system: SCons

Python:


version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)]
paths:
C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\scripts\addons
C:\Program Files\Blender Foundation\Blender\2.59\scripts\addons
C:\Program Files\Blender Foundation\Blender\2.59\scripts\startup
C:\Program Files\Blender Foundation\Blender\2.59\scripts\modules
C:\Program Files\Blender Foundation\Blender\2.59\python
C:\Program Files\Blender Foundation\Blender\python32.zip
C:\Program Files\Blender Foundation\Blender\2.59\python\DLLs
C:\Program Files\Blender Foundation\Blender\2.59\python\lib
C:\Program Files\Blender Foundation\Blender
C:\Program Files\Blender Foundation\Blender\2.59\scripts\addons\modules

Directories:


scripts: ['C:\Program Files\Blender Foundation\Blender\2.59\scripts', 'C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\scripts']
user scripts: None
datafiles: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\datafiles
config: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\config
scripts : C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\scripts
autosave: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\autosave
tempdir: C:\Users\House\AppData\Local\Temp\

OpenGL


renderer: Intel Bear Lake B
vendor: Intel
version: 1.4.0 - Build 8.14.10.1930
extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_cull_vertex
GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_separate_specular_color
GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program
GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture
GL_WIN_swap_hint
%%%

%%%the problem does not still do it in blender 2.60.a it seems to be fixed. Although now i cant show anything it was saying in the menu..unless i still have build info on here, one sec Blender: **** version 2.59 (sub 0), revision 39307. Release build date: 2011-08-13, 11:44:00 platform: Windows:64bit binary path: C:\Program Files\Blender Foundation\Blender\blender.exe build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -DWITH_AUDASPACE -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -DWITH_AUDASPACE build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -DWITH_AUDASPACE /EHsc /openmp -DWITH_AUDASPACE -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -DWITH_AUDASPACE build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib build system: SCons Python: **** version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)] paths: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\scripts\addons C:\Program Files\Blender Foundation\Blender\2.59\scripts\addons C:\Program Files\Blender Foundation\Blender\2.59\scripts\startup C:\Program Files\Blender Foundation\Blender\2.59\scripts\modules C:\Program Files\Blender Foundation\Blender\2.59\python C:\Program Files\Blender Foundation\Blender\python32.zip C:\Program Files\Blender Foundation\Blender\2.59\python\DLLs C:\Program Files\Blender Foundation\Blender\2.59\python\lib C:\Program Files\Blender Foundation\Blender C:\Program Files\Blender Foundation\Blender\2.59\scripts\addons\modules Directories: **** scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.59\\scripts', 'C:\\Users\\House\\AppData\\Roaming\\Blender Foundation\\Blender\\2.59\\scripts'] user scripts: None datafiles: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\datafiles\ config: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\config\ scripts : C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\scripts\ autosave: C:\Users\House\AppData\Roaming\Blender Foundation\Blender\2.59\autosave\ tempdir: C:\Users\House\AppData\Local\Temp\ OpenGL **** renderer: Intel Bear Lake B vendor: Intel version: 1.4.0 - Build 8.14.10.1930 extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint %%%

%%%fixed on rev. 41273 thanks for reporting.
(the bug was indeed backface culling disabled when object had no material)%%%

%%%fixed on rev. 41273 thanks for reporting. (the bug was indeed backface culling disabled when object had no material)%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

%%%ah so is there any way to turn off the backface culling in the most recent version? or is it on by default? sorry maybe this question would be better suited for blenderartists now?%%%

%%%ah so is there any way to turn off the backface culling in the most recent version? or is it on by default? sorry maybe this question would be better suited for blenderartists now?%%%
Author

%%%never mind found it, thanks for the fix!%%%

%%%never mind found it, thanks for the fix!%%%
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#28948
No description provided.