Keyframing int properties defaults to bezier #29073

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opened 2011-10-28 16:25:07 +02:00 by Daniel Salazar · 6 comments
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%%%set property to 1 and keyframe

notice how the bezier interpolation makes for an incorrect behavior in the graph editor%%%

%%%set property to 1 and keyframe notice how the bezier interpolation makes for an incorrect behavior in the graph editor%%%
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Changed status to: 'Open'

Changed status to: 'Open'

%%%I'm not sure what's the issue is. It's just "snapping" values of curve to integers. The only thing which isn't clear enough, it moving control points along Y axis -- handles are moving a bit "independently" from control point. Actually, i don't think it's really issue, it's just how rouding of curve to integer happens.%%%

%%%I'm not sure what's the issue is. It's just "snapping" values of curve to integers. The only thing which isn't clear enough, it moving control points along Y axis -- handles are moving a bit "independently" from control point. Actually, i don't think it's really issue, it's just how rouding of curve to integer happens.%%%
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%%%the issue from a usability PoV is obvious: it should default to linear interpolation for int properties. for enum properties it should default to constant interpolation. I'm assigning to campbell, see what he thinks%%%

%%%the issue from a usability PoV is obvious: it should default to linear interpolation for int properties. for enum properties it should default to constant interpolation. I'm assigning to campbell, see what he thinks%%%

%%%Attached simple patch to fix this. Joshua, are you ok with this change?%%%

%%%Attached simple patch to fix this. Joshua, are you ok with this change?%%%

%%%Fix in svn, thanks for the report.%%%

%%%Fix in svn, thanks for the report.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#29073
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