Vertex normals temporarily incorrect after deleting a face
Closed, ResolvedPublic


Very minor issue I found while trying to understand odd solidify behavior in trunk.

- load factory settings
- enter edit mode
- switch to face select mode
- enable display of vertex normals
- delete the front face of the cube

Vertex normals for the vertices that should have been affected by deleting the face have not changed. Grabbing and moving any part of the mesh recalculates vertex normals and so the vertices are then corrected.



Fixed in svn rev41604. Thanks for the report, closing.

Sergey Sharybin (sergey) closed this task as Resolved.Nov 7 2011, 8:17 AM