strange behavior while using add mode with action actuators #29416

Closed
opened 2011-11-27 02:32:59 +01:00 by Guillaume Côté · 6 comments

Category: Animation
Duplicates: #29903

%%%Hi!

I have obtained some really strange behaviors while playing with the add mode of the action actuator. I did this on blender 2.61 beta (r42137) on windows 7 64 bits and I don't know about my video card. I am trying to get the add mode so some of these observations might not be bugs but I'm sure some of them are.

1 : While playing a location animation on add, the physic get suspended and the object can move through other objects and is almost not affected by gravity anymore.
2 : If you play action2 and action1 at the same time, the animation start with a different offset each time you start the game engine.(just tap p, esc, p, esc a couple of time and you should see it.)
3 : If you play action3 and action1 at the same time, the resulting action is played only on the y if the add option is on and on the xy if it is not. I think this is a bug because action 3 isn't supposed to affect the animation since it has the same start and end(0).
4 : If the layer of action3 is equal or higher of the layer of action1, no action is being played but the object still go through other objects and has its physic suspended.
Also, every use of the add option on an action that affect the location will teleport your object which is a different behavior of the add option for a rotation action that "add" the rotation to the current rotation instead of setting it. Finally, playing an action that only affect the scale in add mode will make it disappear in the game and it seems that playing a scale action in force mode will always play it in local no matter if the L button is check or not.

Action1 and Action2 are identical actuators, play the same animation, except they are on different layers. They both play an animation that only affect the x location on 50 frames.
Action3 plays an animation that only affect the y location. It as the same starting and ending frame(0).
Action4 is an animation that only affect the x scale.

Hope it is clear enough. If it is not, leave a comment and I'll post a private video on youtube showing you what happens.%%%

**Category**: Animation **Duplicates**: #29903 %%%Hi! I have obtained some really strange behaviors while playing with the add mode of the action actuator. I did this on blender 2.61 beta (r42137) on windows 7 64 bits and I don't know about my video card. I am trying to get the add mode so some of these observations might not be bugs but I'm sure some of them are. 1 : While playing a location animation on add, the physic get suspended and the object can move through other objects and is almost not affected by gravity anymore. 2 : If you play action2 and action1 at the same time, the animation start with a different offset each time you start the game engine.(just tap p, esc, p, esc a couple of time and you should see it.) 3 : If you play action3 and action1 at the same time, the resulting action is played only on the y if the add option is on and on the xy if it is not. I think this is a bug because action 3 isn't supposed to affect the animation since it has the same start and end(0). 4 : If the layer of action3 is equal or higher of the layer of action1, no action is being played but the object still go through other objects and has its physic suspended. Also, every use of the add option on an action that affect the location will teleport your object which is a different behavior of the add option for a rotation action that "add" the rotation to the current rotation instead of setting it. Finally, playing an action that only affect the scale in add mode will make it disappear in the game and it seems that playing a scale action in force mode will always play it in local no matter if the L button is check or not. Action1 and Action2 are identical actuators, play the same animation, except they are on different layers. They both play an animation that only affect the x location on 50 frames. Action3 plays an animation that only affect the y location. It as the same starting and ending frame(0). Action4 is an animation that only affect the x scale. Hope it is clear enough. If it is not, leave a comment and I'll post a private video on youtube showing you what happens.%%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Moved from Blender 2.5 Bug Tracker to Game Engine%%%

%%%Moved from Blender 2.5 Bug Tracker to Game Engine%%%
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%%%Duplicate report: https://projects.blender.org/tracker/index.php?func=detail&aid=29903&group_id=9&atid=306
Keeping this one as it points out more problems with the Add option.%%%

%%%Duplicate report: https://projects.blender.org/tracker/index.php?func=detail&aid=29903&group_id=9&atid=306 Keeping this one as it points out more problems with the Add option.%%%
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Aaron Carlisle self-assigned this 2019-06-29 02:15:26 +02:00
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This task is being closed because the BGE has been removed in Blender 2.8.

This task is being closed because the BGE has been removed in Blender 2.8.
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