Cone collision bounds is on the wrong axis
Closed, ResolvedPublic


I am using blender 2.6 r42137 on a windows 7 64 bits and I don't know about my video card.

The cone collision bonds does not have the right default z axis.

How to do it :
Create a cone, set its collision bounds to cone, enjoy.

Also, capsule, convex hull and triangle mesh don't show any display but I don't think it is a bug.



That's indeed strange. Looks like game engine is using "correct" cone boundbox (which has got the same Z axis as mesh). Not sure why bounding box was rotated in such way, but here's patch for this report.

Patch looks good to commit :)

Commited to svn rev42220. Thanks for the report and review. Closing report now.

Sergey Sharybin (sergey) closed this task as Resolved.Nov 28 2011, 5:26 PM