Project: Blender Extensions
Tracker: Py Scripts Contrib
Author(s): crazycourier, liero
Script name: bTrace
Wiki page: to be announced
SVN Download: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/btrace/
The purpose of this script is to add tools that are similar to C4D Tracer, these tools will come in particularly handy for motion graphic artists. When the script is installed, a panel shows up in the properties toolbar when an object is selected.
Each tool has it's own button with the options hidden by default, showing the tool also gives the option to show additional settings for that particular tool. The five main tools (Object Trace, Object Connect, Handwriting, Particle Trace, Particle Connect) all share common settings for the most part. Each tool creates a curve as the end result. The settings for the curve created can be setup under the Universal Curves Settings button.
Most of the tools also have the option to add a grow curve animation which animates the curve radius.
A quick explanation:
Brush Trace: Creates a curve by joining points of a mesh in a continuous manner or by all edges. Options to modulate the curves radius or add distortion to mesh before converting.
Objects Connect: Join selected objects with a curve and add hooks to each node.
Particle Trace: Creates a curve from each particle of a system. Keeping particle amount under 250 will make this run faster.
Particle Connect: Connects each particle of a system with a continuous curve.
Handwriting Tool: And updated version of the Handwriting tool from liero and Meta-Androcto, creates an animated curve using the grease pencil.
Grow Curve Animation: Animate the radius of a curve over time. Can be run alone on a curve object, or run with the tools above.
F-Curve Noise: Quick link to add a F-Curve modifier to an object.
Each script has a number of different options which can be used to create some very interesting effects.
A lot of the scripts functionality are based off work from liero and included with his permission. I have to give most the credit for the logic behind these to Liero. Also a lot of thanks to Mackraken who gave me a lot of great advice. Meta-Androcto and Atom have also helped a lot as well, even if indirect ways.
For more info, see the thread on blenderartists.org here: