Segmentation fault by pessing TAB in texture node editor.
Closed, ResolvedPublic


With the default scene, managed to re-produce crash by.

1) Load factory settings
2) Switch to Compositing layout
3) Select Texture nodes and check "use nodes"
4) Switch to the world texture node editing buttons
5) before pressing "new" or so, just press tab in the node editing window.

Crashes more reliably when selecting the texture node buttons and pressing TAB in the .blend file attached.

GDB report:

Program received signal SIGSEGV, Segmentation fault.
0x00000000008aa201 in snode_make_group_editable ()
(gdb) bt
#0 0x00000000008aa201 in snode_make_group_editable ()
#1 0x00000000008aa3db in node_group_edit_exec ()
#2 0x000000000083d7ba in wm_operator_invoke ()
#3 0x000000000083e48d in wm_handler_operator_call ()
#4 0x000000000083e723 in wm_handlers_do ()
#5 0x000000000083f215 in wm_event_do_handlers ()
#6 0x000000000083a8f8 in WM_main ()
#7 0x000000000083a0cf in main ()
(gdb) quit

tested provided file with 2.60a "official" and latest SVN, currently 42542



Lukas, can you please look on this? Here's fuller backtrace

Your reported issue has been fixed in SVN. Thanks for taking the
time to report!.