Mode switching for GHOST under SDL
Closed, ArchivedPublic


This patch implements mode switching (resolution changing) for full-screen games. To use this code, compile blenderplayer with WITH_GHOST_SDL=ON, and then run a game that tries to set the resolution. See modeset_glsl.blend attached to [#29747] for an example game.

This patch contains code from Quake 2 (GPL v2+) and bzflag (LGPL v2+).



Oops, bzflag is just LGPL v2.1, not v2+ - but that does allow relicensing under GPL v2+ (see clause 3).

Committed, r43285.

Alex Fraser (z0r) closed this task as Archived.Jan 11 2012, 1:33 PM