bpy.ops.mesh.extrude_edges_move and constraint_orientation #29959

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opened 2012-01-22 20:33:51 +01:00 by Thierry Maes · 3 comments

%%%Hi,

When I extrude an edge by script or by command line, the constraint_orientation parameter is not considered (although it is in the viewport)

[CODE]
bpy.ops.mesh.extrude_edges_move(TRANSFORM_OT_translate={"value":(0,5,0),"constraint_axis":(False,True,False),"constraint_orientation":'NORMAL'})[/CODE] makes a 'GLOBAL' extrude, but I can successfully edit the tool properties in the left panel...

Am I doing something wrong? or is it a bug? if not, sorry for inconvenience.

Thanks in advance
Blender 43565 win x64

--
Thierry Maes%%%

%%%Hi, When I extrude an edge by script or by command line, the constraint_orientation parameter is not considered (although it is in the viewport) [CODE] bpy.ops.mesh.extrude_edges_move(TRANSFORM_OT_translate={"value":(0,5,0),"constraint_axis":(False,True,False),"constraint_orientation":'NORMAL'})[/CODE] makes a 'GLOBAL' extrude, but I can successfully edit the tool properties in the left panel... Am I doing something wrong? or is it a bug? if not, sorry for inconvenience. Thanks in advance Blender 43565 win x64 -- Thierry Maes%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Constraint orientation works only if operator was invoked from 3d viewport directly, otherwise global orientation is used. Most probably it's because some constraints might require view matrix to work properly. Probably it might be improved, but it works as it was intended so wouldn't consider this is a bug.
Thanks for the report, but marking it as a TODO.%%%

%%%Constraint orientation works only if operator was invoked from 3d viewport directly, otherwise global orientation is used. Most probably it's because some constraints might require view matrix to work properly. Probably it might be improved, but it works as it was intended so wouldn't consider this is a bug. Thanks for the report, but marking it as a TODO.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#29959
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