Boolean operator intersect after edge split do not work #30447

Closed
opened 2012-03-04 11:43:41 +01:00 by Martin Felke · 5 comments
Member

%%%Hello,
when i try to use boolean modifier intersect after edge split modifier,
either with applying the edge split modifier or not, a message appears
"Cannot execute boolean operation" in the boolean modifier.

When i dont redirect the blender error messages to a file, blender hangs then
and needs to be restarted.

I made several attempts, for error messages see error.txt
To reproduce, open provided blend and try to apply boolean operations with
the cube and the object shaped like a big T.
Without edge split, incorrect results occur.
With edge split it doesnt work at all.

The T mesh object was converted from a Text object, with double verts removed and
separating loose parts of the mesh and origin to geometry.

Tested under Ubuntu 11.10 64 bits, blender rev 44610.

Specs:
CPU: i7 2600
GPU: Geforce GTX 580
RAM: 16 GB

%%%

%%%Hello, when i try to use boolean modifier intersect after edge split modifier, either with applying the edge split modifier or not, a message appears "Cannot execute boolean operation" in the boolean modifier. When i dont redirect the blender error messages to a file, blender hangs then and needs to be restarted. I made several attempts, for error messages see error.txt To reproduce, open provided blend and try to apply boolean operations with the cube and the object shaped like a big T. Without edge split, incorrect results occur. With edge split it doesnt work at all. The T mesh object was converted from a Text object, with double verts removed and separating loose parts of the mesh and origin to geometry. Tested under Ubuntu 11.10 64 bits, blender rev 44610. Specs: CPU: i7 2600 GPU: Geforce GTX 580 RAM: 16 GB %%%
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'

%%%Boolean operation cam work only with volumes, but adding edge split makes mesh non-manifold which makes boolean modifier behaves incorrect.
The only real issue i can see here is incorrect handing of T letter which happens because of degenerated faces (there's some zero-sized faces where | is connecting to --). This happens because Carve can't detect if this face is inner or outside. Probably code-side workaround would be not sending degenerated faces to Carve, but will also inform Tobias aboud such problem, maybe we can have some support from Carve side.%%%

%%%Boolean operation cam work only with volumes, but adding edge split makes mesh non-manifold which makes boolean modifier behaves incorrect. The only real issue i can see here is incorrect handing of T letter which happens because of degenerated faces (there's some zero-sized faces where | is connecting to --). This happens because Carve can't detect if this face is inner or outside. Probably code-side workaround would be not sending degenerated faces to Carve, but will also inform Tobias aboud such problem, maybe we can have some support from Carve side.%%%

%%%unfortunately that code-side workaround wouldn't work because it'll make mesh non-manifold. But can think about much easier workaround for this case: apply remesh modifier on text so there'll be no more degenerative geometry and boolean operation should just work.%%%

%%%unfortunately that code-side workaround wouldn't work because it'll make mesh non-manifold. But can think about much easier workaround for this case: apply remesh modifier on text so there'll be no more degenerative geometry and boolean operation should just work.%%%
%%%Marking as ToDo, after discussion with Sergey. http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Boolean_Modifier %%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#30447
No description provided.