Cycles crash GTX690 (gpu x2). #31568

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opened 2012-05-23 09:56:16 +02:00 by Luc CHAMBAUD · 13 comments

%%%Hi,

Blender don't work (crash) with graphic card nvidia GTX690 (gpu x2). But Blender works with a single gpu.

Blender > r46646M > http://graphicall.org/643
OS > Windows 7 64 bits%%%

%%%Hi, Blender don't work (crash) with graphic card nvidia GTX690 (gpu x2). But Blender works with a single gpu. Blender > r46646M > http://graphicall.org/643 OS > Windows 7 64 bits%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Did you use CUDA or OpenCL? Does it happen on any scene or just a particular scene?%%%

%%%Did you use CUDA or OpenCL? Does it happen on any scene or just a particular scene?%%%
Author

%%%Motherboard > ASRock Z68 Extreme3 Gen3 > PCI-E 3.0%%%

%%%Motherboard > ASRock Z68 Extreme3 Gen3 > PCI-E 3.0%%%
Author

%%%I use CUDA. Any scene.%%%

%%%I use CUDA. Any scene.%%%

%%%Please use the official 2.63a release to test from blender.org or a recent version from the buildbot: http://builder.blender.org/download/
Never report a bug, only confirmed on such a heavily patched graphicall build. :) %%%

%%%Please use the official 2.63a release to test from blender.org or a recent version from the buildbot: http://builder.blender.org/download/ Never report a bug, only confirmed on such a heavily patched graphicall build. :) %%%

%%%Ah my bad, the official ones do not provide CUDA 3.0 kernels. Will make a new one. %%%

%%%Ah my bad, the official ones do not provide CUDA 3.0 kernels. Will make a new one. %%%

%%%Luc: Please try this build: http://blender.dingto.org/builds/trunk_win64_47070.7z
It's the current SVN for windows x64, built with Toolkit 4.2. %%%

%%%Luc: Please try this build: http://blender.dingto.org/builds/trunk_win64_47070.7z It's the current SVN for windows x64, built with Toolkit 4.2. %%%
Author

%%%Thank for your help. I tried your build with gpu x2. Now, Blender works with a basic scene (simple cube). But Blender don't work (crash at the end of rendering) with this scene > http://dl.dropbox.com/u/28186945/BatM19_GrosPlan.blend%%%

%%%Thank for your help. I tried your build with gpu x2. Now, Blender works with a basic scene (simple cube). But Blender don't work (crash at the end of rendering) with this scene > http://dl.dropbox.com/u/28186945/BatM19_GrosPlan.blend%%%

%%%Ok, thanks,
there have been some fixes in Cycles for the Toolkit 4.2, please check once more a current build: http://builder.blender.org/download/ Download the "Windows 64 bit" one. %%%

%%%Ok, thanks, there have been some fixes in Cycles for the Toolkit 4.2, please check once more a current build: http://builder.blender.org/download/ Download the "Windows 64 bit" one. %%%
Author

%%%Thanks.

Blender don't work, crash always at the end of rendering.

Screenshot crash :
https://dl.dropbox.com/u/28186945/BlenderBugTrackerCrash.png%%%

%%%Thanks. Blender don't work, crash always at the end of rendering. Screenshot crash : https://dl.dropbox.com/u/28186945/BlenderBugTrackerCrash.png%%%

%%%Ok, I have to mark this as ToDo now, none of the Cycles developers has a 6xx card, we can't test nor reproduce the issue. %%%

%%%Ok, I have to mark this as ToDo now, none of the Cycles developers has a 6xx card, we can't test nor reproduce the issue. %%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Author

%%%Hi,

I'm sorry, my company can't send you a graphic card.

From version r49110, I can run both gpu with a astuce (this technique is unstable on some computers, crash after multiple images rendering).

  • I run the rendu in the 3d view (with one gpu)
  • I choose "GeForce GTX 690 (2x)" in user perferences
  • I choose "Keep UI" in display render
  • I add a window "UV/Image Editor
  • I run the animation rendering

This method is very unstable, also works on version r50034.

I hope you find a solution.%%%

%%%Hi, I'm sorry, my company can't send you a graphic card. From version r49110, I can run both gpu with a astuce (this technique is unstable on some computers, crash after multiple images rendering). - I run the rendu in the 3d view (with one gpu) - I choose "GeForce GTX 690 (2x)" in user perferences - I choose "Keep UI" in display render - I add a window "UV/Image Editor - I run the animation rendering This method is very unstable, also works on version r50034. I hope you find a solution.%%%
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Reference: blender/blender#31568
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