I found an issue with a shadowPass.
Layers: 1,3,5 are gray
Layers: 2,4,6 are white
Linux 64 bit, NVidia GTX 560.
Blender 2.63, revision 48116
Blender scene (i did not pack textures): http://dl.dropbox.com/u/26887202/blender/bs_decor.blend
Closed, ResolvedPublic[Cyrcles] Shadow Pass has different results in different Layers
Brecht, can you please look into this?
I've got another issue with this file tho. If i'll go to the layers panel, switch Layer to 1 and try to render blender will crash with
CUDA error: Invalid value in cuMemFree(cuda_device_ptr(mem.device_pointer))
Strangely this does not happen when run from gdb.