Strange UV Unwrap results after dissolving faces. Easy to reproduce. #32161

Closed
opened 2012-07-22 17:43:59 +02:00 by Carsten Meyer · 3 comments

%%%Windows 7, 64 bit
Blender 49106 64 Bit from builder.blender.org

After dissolving some faces of a mesh (subdivided plane for example) and uw unwrapping it the uv unwrap shows strange results.

to reproduce the problem:

  1. Add a plane (top view)
  2. Subdivide it 4 times
  3. Select faces (circle select, not a regtanguar region)
  4. uv unwrap
  5. see the result

Attachment
3 pictures attached.

Looks like a problem with dissolve faces or uv unwrap or bmesh.%%%

%%%Windows 7, 64 bit Blender 49106 64 Bit from builder.blender.org After dissolving some faces of a mesh (subdivided plane for example) and uw unwrapping it the uv unwrap shows strange results. to reproduce the problem: 1. Add a plane (top view) 2. Subdivide it 4 times 3. Select faces (circle select, not a regtanguar region) 4. uv unwrap 5. see the result Attachment 3 pictures attached. Looks like a problem with dissolve faces or uv unwrap or bmesh.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Actually it's a problem with concave ngons in the image editor. This is not a bug actually but a rendering issue related to the fact that we don't tesselate polygons in the uv editor. It doesn't influence the result on your mesh in the 3D view or during rendering though. Closing as TODO.%%%

%%%Actually it's a problem with concave ngons in the image editor. This is not a bug actually but a rendering issue related to the fact that we don't tesselate polygons in the uv editor. It doesn't influence the result on your mesh in the 3D view or during rendering though. Closing as TODO.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#32161
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