Problem with "Ghost" in the "Glare" Node in Compositor
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I am using Blender 2.63 version 49977 for Linux Ubuntu 64-bit. When I use the compositor to create a "ghost" in my scene, the "ghost" effect is pixelated. It is not smooth like before. I have also tried rendering my scene in the second test build and I see the same problem.

This is the link to a picture of my rendered scene.



Hi Sylvanus,

Could you send me the settings you are using (node setup, glare node settings) Otherwise we cannot help you.

Best regards,
Jeroen Bakker

Hi. I can send you my blend file. Here's the link below.

Fixed in revision 50079.

Jeroen Bakker (jbakker) closed this task as "Resolved".Aug 21 2012, 12:45 PM

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