elbeem's isSimworldOk() will never return FALSE.
Closed, ResolvedPublic



int isSimworldOk(void) {
return (getElbeemState>=0);

should be ....
return (getElbeemState() >= 0);

Since this is so close to release, reporting and assigning to Daniel.

Daniel Genrich (genscher) added a comment.Via Old WorldOct 9 2012, 3:09 PM


very nice catch. That function could also mean "gElbeemState" instead of "getElbeemState()" but nevertheless it's a bug and it could be responsable for several endless loops I got reported.

Thanks for pointing this out!

Fixed in svn.

Daniel Genrich (genscher) closed this task as "Resolved".Via Old WorldOct 9 2012, 3:09 PM

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