Render baking redraw
Closed, ResolvedPublic


I noticed that the clear image texture when re-bakeing had become broken in 2.64a.
This now works correctly in the latest svn, but on more complex meshes, you will notice that when baking, it draws the first part of the solution, and then fails to redraw until the solution is complete.
Try subdividing Suzann 3 or 4 times to notice.
Any fewer polys, and it happens too fast to notice.
On a large compex solution you have to wait until the end to see the result.



To prevent any unknowns, and help developers testing, just always add an example that shows the error clearly.
Also confirm whether 2.64 worked, or 2.63?

I can confirm this with last svn, I think it's also probably part of the problems with displacement baking (already posted in bugtracker).

During my tests confirmed the issue. Enrico, it's just a visualization issue, baked map itself is correct.

Fixed in svn rev51704. Thanks for the report, closing.

Sergey Sharybin (sergey) closed this task as Resolved.Oct 28 2012, 1:09 PM