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LibLoad and physic (Game engine) Blender 2.64a
Closed, ResolvedPublic

Description

Category: Physics

In the first .blend I have a character. Play P and:

[IMG]http://i46.tinypic.com/34hwb51.gif[/IMG]

(reds cube are character's physic objects)

In another .blend that it is empty I load 2 scenes with

[CODE]import bge

bge.logic.LibLoad("//prueba_escenario.blend", "Scene")
bge.logic.LibLoad("//modelos/personajes/base_personaje_10015.blend", "Scene")[/CODE]

Press P and:

[IMG]http://i49.tinypic.com/2poe9a1.gif[/IMG]

Some cubes down and cross the plane. Why happen this? Why the physic is different?

Event Timeline

To see it best visit this link

http://blenderartists.org/forum/showthread.php?272417-LibLoad-and-physic

Moved from Blender 2.6 Bug Tracker to Game Engine

Moving to game engine tracker.

Pablo, instead of attaching animated gif and linking to forums it's much more helpful and much less time-consuming if reporter himself attaches simple .blend file which demonstrates the issue. Bug tracker is more about collaboration between user who've got issue and developers who're are limited in amount and time.

Uploading an attachment from a duplicate report.

I also wonder if this patch fixes this bug: http://projects.blender.org/tracker/index.php?func=detail&aid=31443&group_id=9&atid=127

I tested the patch but I can't build blender. The most probably is that I am doing something wrong. My make error is:

CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
/home/p9ablo/blender-2.64a/blender/extern/carve/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/extern/carve
/home/p9ablo/blender-2.64a/blender/intern/audaspace/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/audaspace
/home/p9ablo/blender-2.64a/blender/intern/bsp/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/bsp
/home/p9ablo/blender-2.64a/blender/intern/locale/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/locale
/home/p9ablo/blender-2.64a/blender/source/gameengine/BlenderRoutines/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/source/gameengine/BlenderRoutines
/home/p9ablo/blender-2.64a/blender/source/gameengine/Converter/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/source/gameengine/Converter
/home/p9ablo/blender-2.64a/blender/source/gameengine/Ketsji/Boost_INCLUDE_DIR
used as include directory in directory /home/p9ablo/blender-2.64a/blender/source/gameengine/Ketsji
Boost_INCLUDE_DIR (ADVANCED)
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/blender
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/bvh
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/device
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/doc
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/doc/license
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/kernel
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/render
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/subd
used as include directory in directory /home/p9ablo/blender-2.64a/blender/intern/cycles/util

-- Configuring incomplete, errors occurred!
make: *** [all] Error 1


Sounds like you're missing Boost as a dependency.

I just checked and the patch from T31443 (already committed) doesn't fix the bug. It seems that the contraints are not loaded when we use libload.