I made this little scene using physic system with the 2.64 (Windows x64) version, and I had a systematic crash on the rendering of the 28th frame whatever rendering options chosen.
Now, I work with the new 2.65 (Windows x64) version, and I have the same systematic crash during the rendering, however I recalculated the bake fluid simulation with a better accuracy (300 instead of 200) now that I have an Intel i7 6 cores.
Just for your information, my PC is totally new, I made it myself (it's a part of my job) at the beginning of this week. It's a really "fresh" Windows 7 Pro x64 installation, with the lastest official, and stable, graphic card driver of my Nvidia GTX660Ti. You could see all my configuration in the system-info.txt
I'm not a superuser of Blender, but as the crash continues despite my new machine and the new Blender version, I think this is really a rendering bug.
Well, that's all for me, I can't give you more informations now.
Thanks in advance for your work and have a nice day