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Character physics type has no obstacle simulation
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Description

Category: Physics

I am unsure as if this is deliberate, but one cannot enable obstacle simulation on a character physics type.

Event Timeline

Could you please provide an example file?

Setting the character physics type in the physics panel will remove the option to toggle Obstacle collision. I tried calling the operator directly but I am unsure if it had any effect.

Inês Almeida (brita_) closed this task as Resolved.Jul 4 2014, 11:23 PM
Inês Almeida (brita_) claimed this task.

I think that this is not supported, and that it should not be.
@Sergej Reich (sergof) if I am wrong, please correct me

It is part of recast and detour, and required in order for the player to be avoided by pathfinding obstacles. I don't see why it shouldn't be supported without looking at the code first.

It should probably be supported. I'm not sure why it couldn't be (other than lack of development resources). If someone is willing to provide an example file, I can take a look.

Inês Almeida (brita_) reopened this task as Open.Jul 5 2014, 9:47 AM

Afaik this is a AI feature, not really physics related.
If moving obstacles are supported, it could probably be done for the character controller as well.