Not selected surface objects don't update in view if shading is changed
Closed, ResolvedPublic


--- Operating System, Graphics card ---
Windows 7, Intel HD 3000

--- Blender version with error, and version that worked ---
2.65, r53476 but also 2.64

--- Short description of error ---
Toggling between shading modes Solid and Textured updates selected surface objects only. The others stay as they were until a refresh is caused.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Open attached .blend, change viewport shading to Textured and watch the right sphere (stays shaded solid)

Btw. are the surface circles supposed to be not filled?



Confirmed, will check on that.

Fixed in svn rev53575. Thanks for the report, closing.

Sergey Sharybin (sergey) closed this task as "Resolved".Jan 5 2013, 9:24 AM

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