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Not selected surface objects don't update in view if shading is changed
Closed, ResolvedPublic

Description
--- Operating System, Graphics card ---
Windows 7, Intel HD 3000

--- Blender version with error, and version that worked ---
2.65, r53476 but also 2.64

--- Short description of error ---
Toggling between shading modes Solid and Textured updates selected surface objects only. The others stay as they were until a refresh is caused.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
Open attached .blend, change viewport shading to Textured and watch the right sphere (stays shaded solid)


Btw. are the surface circles supposed to be not filled?
sergey (Sergey Sharybin) added a comment.Via Old WorldJan 4 2013, 8:26 AM
Confirmed, will check on that.
sergey (Sergey Sharybin) added a comment.Via Old WorldJan 5 2013, 9:24 AM
Fixed in svn rev53575. Thanks for the report, closing.
sergey (Sergey Sharybin) closed this task as "Resolved".Via Old WorldJan 5 2013, 9:24 AM

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