Icosphere invisible in wireframe view if subdivs 6+ #33947

Closed
opened 2013-01-21 05:45:42 +01:00 by Rhys Skinner · 6 comments

%%%--- Operating System, Graphics card ---
Windows 7 64bit
Radeon HD6950

- Blender version with error---

Error in r53922 and release 2.65

- Short description of error ---

Icosphere is invisible in viewport while in wireframe object view, if icosphere subdivision are 6 or greater.

Reproduce:
1 : add icosphere with 6 or greater subdivisions
2 : switch to wireframe view, icosphere cannot be seen

%%%

%%%--- Operating System, Graphics card --- Windows 7 64bit Radeon HD6950 - Blender version with error--- Error in r53922 and release 2.65 - Short description of error --- Icosphere is invisible in viewport while in wireframe object view, if icosphere subdivision are 6 or greater. Reproduce: 1 : add icosphere with 6 or greater subdivisions 2 : switch to wireframe view, icosphere cannot be seen %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%This is a limitation of edge draw optimization which is based on angles between edges. If subdiv level is high, angle between edges is small and they're getting skipped. It's known limitation of this optimizer and you could work it around by enabling "Draw All Edges" in Object settings.

Thanks for the report, but would not consider this is a bug, more like a thing to be improved.%%%

%%%This is a limitation of edge draw optimization which is based on angles between edges. If subdiv level is high, angle between edges is small and they're getting skipped. It's known limitation of this optimizer and you could work it around by enabling "Draw All Edges" in Object settings. Thanks for the report, but would not consider this is a bug, more like a thing to be improved.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Added subscriber: @martinme

Added subscriber: @martinme

A by default completly invisible object is somewhat strange, I would say.
Since "Draw All Edges" is a "per Object Setting", couldn't this setting be changed in a way that drawing all edges is the default ?
And then make a checkbox for "Hide Low Face Angle Edges" in the Object Settings instead.
Perhaps even better, if this settings could be set globally/for all objects too, in the N-Panel under Display, e.g.
Then one could make this his individual default.

Greetings

A by default completly invisible object is somewhat strange, I would say. Since "Draw All Edges" is a "per Object Setting", couldn't this setting be changed in a way that drawing all edges is the default ? And then make a checkbox for "Hide Low Face Angle Edges" in the Object Settings instead. Perhaps even better, if this settings could be set globally/for all objects too, in the N-Panel under Display, e.g. Then one could make this his individual default. Greetings ```

We are planning to bump viewport to a completely new level, here edges drawing wouldn't be such a problem. So don't think it'll be a good idea to change defaults now.

We are planning to bump viewport to a completely new level, here edges drawing wouldn't be such a problem. So don't think it'll be a good idea to change defaults now.
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Reference: blender/blender#33947
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