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Allows Frame Skipping For Armature Ghosting
Closed, ArchivedPublicPATCH


The current implementation of armature ghost drawing only draws in increments of a single frame. For armatures with slower motions, you may have to up the ghosting level to 20 or more to really get a good visualization, which in turn slows down your frame rate drastically.

This additional variable allows you to indicate how many frames apart in the Action's timeline the ghosts should be drawn. So, you choose Ghost: 5, which would normally show you five frames worth of ghosts on either side of the current frame. Now, setting Step: 2 (instead of the default 1), still draws five ghosts on either side, but one for every other frame, showing you 20 frames of action instead of the previous ten, but still only drawing ten ghosts.

I'm surprised Ton didn't implement this immediately, as he already had the variable created for it in the ghost-drawing routine.

File is called: ghoststep.patch, and was created with "cvs diff -p0" from the /blender directory on Mac OSX 10.3.8.

Event Timeline

Ton Roosendaal (ton) changed the task status from Unknown Status to Unknown Status.Nov 18 2005, 10:05 AM