BGE ignores Copy Rotation and Transformation #34132

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opened 2013-02-06 16:20:47 +01:00 by Mad Overlord · 8 comments

%%%Please don't crucify me if im wrong(i might be not so up to date), but could it be, that the copy location and transformation just works for bones in BGE(In normal Blender it works)?
I bet there are other complicated methods to achieve these copys, but if so, could you please hide functions that do not work for some tasks, i mean, it is not that funny to build a whole machine with this copy loc/rot/scales to see that it doesn't do the same in game mode.

I made 2 Versions if it should be a bug, the first is a simple concept, just drag the cube around and see the pyramid follow, then press p and see the cube falls, but the pyramid doesn't follow.
In the second version i made both physically, because i thought, maybe it just can't affect static things as when it would be parented, but not even that works.

Tested on Linux64BIT with the new official Blender2.66 64BIT Testbuild %%%

%%%Please don't crucify me if im wrong(i might be not so up to date), but could it be, that the copy location and transformation just works for bones in BGE(In normal Blender it works)? I bet there are other complicated methods to achieve these copys, but if so, could you please hide functions that do not work for some tasks, i mean, it is not that funny to build a whole machine with this copy loc/rot/scales to see that it doesn't do the same in game mode. I made 2 Versions if it should be a bug, the first is a simple concept, just drag the cube around and see the pyramid follow, then press p and see the cube falls, but the pyramid doesn't follow. In the second version i made both physically, because i thought, maybe it just can't affect static things as when it would be parented, but not even that works. Tested on Linux64BIT with the new official Blender2.66 64BIT Testbuild %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%The only constraint that works on objects in the game engine is rigid body joint constraints.%%%

%%%The only constraint that works on objects in the game engine is rigid body joint constraints.%%%
Author

%%%Ok, so then it would be good to let the option to choose them disappear in BGE Mode.
Can we even achieve nearly the same with rigidbody joints?
What about implementing these Copy rot/locs in BGE?%%%

%%%Ok, so then it would be good to let the option to choose them disappear in BGE Mode. Can we even achieve nearly the same with rigidbody joints? What about implementing these Copy rot/locs in BGE?%%%
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Added subscriber: @brita

Added subscriber: @brita
Member

I think that all the transform constraints should work.. there is no tech reason why not, besidesnot being implemented, right @Moguri ? How much time do you think this would take?

@mad-overlord it is not possible to hide only a few of those buttons in the transparent widget. It is either there or it is not.

I think that all the transform constraints should work.. there is no tech reason why not, besidesnot being implemented, right @Moguri ? How much time do you think this would take? @mad-overlord it is not possible to hide only a few of those buttons in the transparent widget. It is either there or it is not.

Added subscriber: @raco

Added subscriber: @raco
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Inês Almeida self-assigned this 2014-08-18 21:58:02 +02:00
Member

Apparently the game engine does not support constraints, except the ''rigid body joint''. I will archive this one and add as a TODO

Apparently the game engine does not support constraints, except the ''rigid body joint''. I will archive this one and add as a TODO
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Reference: blender/blender#34132
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